

It’s also always possible to see who left the game. For real-time multiplayers you can create separate rooms that constantly rotate on the server side, and the server will always know who is online or not. And it works perfectly with other engines like Unit圓D.Ĭomplex matchmaking is another awesome feature, with the ability to customize or use in-built matchmaking. Also, the script can send a message to any other user. Server interaction is easy: you send a message to the server, a corresponding script gets triggered, reads the information, makes changes and returns with results. We think it’s cool that all the scripts are written in javascript with the ability to save data on cloud. It’s a perfect option for building any turn-based or real-time mobile multiplayer game. GameSparks gives developers a single integrated tool to build server components without ever having to set up and run a server.

It’s a cloud-based platform for building game server-side features and then managing them after launch. GameSparks has recently been in the news, because Amazon decided to buy it off for $10 million, but developers probably know it more as the engine behind the highly successful Lara Croft: Relic Run. Let’s check out some of the more popular back-end solutions for your multiplayer games. There are good building tools on the market that offer different prices and features. Remember, multiplayers are trickier than crafting single-player games, so we suggest looking around the shelves for a suitable option. Sure, the best thing is probably to build your own back-end solution for multiplayer, but it’s a hard and lengthy process, and sometimes ready-made solutions let you avoid bitter mistakes.

It’s an important decision, so it’s normal to get a little confused, especially knowing that there are so many names to choose from. So, you’ve decided to make a mobile multiplayer game, but can’t decide on a proper solution to power up your next masterpiece.
